The roster

Fighters

Seven kits, one control scheme. Every fighter has three normals on 1–3 (different on the ground and in the air) and four specials on Q, E, R and F, each with its own cooldown. E is always the move that gets you back on stage. Fighters with a WIP sticker are still being built.

Side by side

FighterStyleRecovery (E)RunAirJump
FightGuyClose range · All-rounder · ProjectileRising Dragon12 m/s7 m/s≈2.1 m
MankiZoner · Flyer · ExplosivesJetpack Flight11.5 m/s9 m/s≈2.3 m
WibouMid range · Fast · SwordRising Slash14 m/s7 m/s≈2.3 m
Sir BonkHeavy hitter · Armor · ReachTargeted Jump Slam10 m/s6 m/s≈3.3 m
BashieClose range · Shell · Pull-inHydro Jet11.5 m/s9 m/s≈2.3 m
SalamanderMid range · Projectiles · MobilitySombrero Copter11.5 m/s9 m/s≈2.3 m
NyxTwo forms · Zoner · CombosBat Scatter10 m/s7 m/s≈2.5 m

Movement from the playtest tuning. Jump height is estimated from jump speed and gravity.