The roster
Fighters
Seven kits, one control scheme. Every fighter has three normals on 1–3 (different on the ground and in the air) and four specials on Q, E, R and F, each with its own cooldown. E is always the move that gets you back on stage. Fighters with a WIP sticker are still being built.

FightGuy
The all-rounder
The underground champion, and very pleased about it. FightGuy backs up the grin with quick punches, flying kicks and blue ki. A straightforward all-rounder with a show-off streak.
Must try FTitle Match

Manki
The mad bomber monkey
A pyromaniac monkey with a jetpack and no safety training. Manki takes off, drops bombs on your head, fires homing rockets and, when the moment is right, flies straight into you.
Must try EJetpack Flight

Wibou
The sword duelist
Shades, katana and far too much anime. Wibou is a mall ninja with green hacker effects and the fastest run in the roster. Keep people at sword’s reach, cut through a gap and, when it’s time, cut everyone at once.
Must try FOmae wa mou shindeiru

Sir Bonk
The self-made knight
He knighted himself. A big, good-natured brute in homemade armour: a bucket for a helm, a plank for a sword and pot lids on his shoulders. Sir Bonk protects anyone smaller than him (everyone) and can’t tell a windmill from a giant. Big hits, easy to play. BONK!
Must try RThe Joust
WIPBashie
The lifeguard turtle
A pool lifeguard turtle who blows her whistle at everyone for breaking the pool rules, then breaks every one of them herself. Bashie throws her life ring, cannonballs onto you and surfs a wave in her shell. NO RUNNING! (She speed-walks.)
Must try FWave Pool
WIPSalamander
The gunslinger
The fastest fingers in the West. A lanky salamander in a poncho and sombrero, with a fake mustache and no actual gun. He fires finger guns, blows the smoke off and twirls them back into the holster.
Must try QFinger Guns
WIPNyx
The witch with another side
A goth witch with a second life as an influencer. Nyx barely moves while her shadows hit from range. Go live and she’s Nyxxie, who never stops moving and hits hard up close. The swap is the fun part.
Must try FGoing Live
Side by side
| Fighter | Style | Recovery (E) | Run | Air | Jump |
|---|---|---|---|---|---|
| FightGuy | Close range · All-rounder · Projectile | Rising Dragon | 12 m/s | 7 m/s | ≈2.1 m |
| Manki | Zoner · Flyer · Explosives | Jetpack Flight | 11.5 m/s | 9 m/s | ≈2.3 m |
| Wibou | Mid range · Fast · Sword | Rising Slash | 14 m/s | 7 m/s | ≈2.3 m |
| Sir Bonk | Heavy hitter · Armor · Reach | Targeted Jump Slam | 10 m/s | 6 m/s | ≈3.3 m |
| Bashie | Close range · Shell · Pull-in | Hydro Jet | 11.5 m/s | 9 m/s | ≈2.3 m |
| Salamander | Mid range · Projectiles · Mobility | Sombrero Copter | 11.5 m/s | 9 m/s | ≈2.3 m |
| Nyx | Two forms · Zoner · Combos | Bat Scatter | 10 m/s | 7 m/s | ≈2.5 m |
Movement from the playtest tuning. Jump height is estimated from jump speed and gravity.