Docs
The manual, the workshop and the receipts.
How the game is built, how it runs, and how to help. For playing, start with the field guide.
Behind the slop
How SLOPArena is made
One developer, one deterministic simulation, a pile of AI agents and a playtest loop. The workflow behind the game.
Read →Making Nyx in a day
One evening of concept art, one day of agents. How Nyx went from a goth-girl idea to a playable two-form fighter, every prompt and mistake on one timeline, and the tools that let dozens of agents share one Unity Editor.
Read →Under the hood
How a SLOPArena match runs. One deterministic simulation, an authoritative server, prediction and rollback, and rooms instead of queues.
Read →Contribute
SLOPArena is MIT-licensed. Report bugs, argue balance, fix the website, or open a pull request on the game.
Read →